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Virtual Reality Games for Rehabilitation (eBook)

CHF 148.95
Verlag: Springer
ISBN: 978-1-07-163371-7
GTIN: 9781071633717
Einband: PDF
Verfügbarkeit: Download, sofort verfügbar (Link per E-Mail)
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This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.
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This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.
Autor Brooks, Eva (Hrsg.) / Brown, David J. (Hrsg.)
Verlag Springer
Einband PDF
Erscheinungsjahr 2023
Seitenangabe 0 S.
Ausgabekennzeichen Englisch
Masse 9'908 KB
Plattform PDF
Reihe Virtual Reality Technologies for Health and Clinical Applications
Verlagsartikelnummer 978-1-07-163371-7

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