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Computer Animation and Simulation ¿96 von Gerard (Hrsg.) Hegron

Proceedings of the Eurographics Workshop in Poitiers, France, August 31¿September 1, 1996
CHF 65.55
Verlag: Springer Vienna
ISBN: 978-3-211-82885-4
GTIN: 9783211828854
Einband: Kartonierter Einband (Kt)
Verfügbarkeit: Folgt in ca. 5 Arbeitstagen
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The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

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The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Autor Hegron, Gerard (Hrsg.) / Boulic, Ronan (Hrsg.)
Verlag Springer Vienna
Einband Kartonierter Einband (Kt)
Erscheinungsjahr 1996
Seitenangabe 244 S.
Lieferstatus Folgt in ca. 5 Arbeitstagen
Ausgabekennzeichen Englisch
Abbildungen Paperback
Masse H24.4 cm x B17.0 cm x D1.4 cm 429 g
Auflage Softcover reprint of the original 1st ed. 1996
Reihe Eurographics

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